Amazon VERSION 2.0V1 manuals

Owner’s manuals and user’s guides for Software Amazon VERSION 2.0V1.
We providing 7 pdf manuals Amazon VERSION 2.0V1 for download free by document types: User's Guide, User Manual, Specifications


Amazon VERSION 2.0V1 User's Guide (377 pages)


Brand: Amazon | Category: Software | Size: 1.46 MB |

 

Table of contents

REFERENCE GUIDE

1

Contents

3

1 Preface

10

Contacting Customer Support

11

2 Nodes A-C

12

Alembic_In

13

ArnoldGlobalSettings

16

ArnoldObjectSettings

27

ArnoldOutputChannelDefine

31

ArnoldShadingNode

38

AttributeCopy

72

AttributeEditor

74

AttributeFile_In

77

AttributeModifierDefine

79

AttributeModifierResolve

81

AttributeScript

81

AttributeSet

87

AttributeUpgrade

90

BillboardConstraint

92

BoundsAdjust

93

CameraClippingPlaneEdit

94

CameraCreate

95

CameraImagePlaneCreate

98

CameraScreenWindowConstraint

101

ClippingConstraint

102

CollectionCreate

103

ConstraintListEdit

103

ConstraintResolve

104

CoordinateSystemDefine

104

3 Nodes D-H

106

FaceSetCreate

108

FOVConstraint

109

GafferThree

113

GenericOp

123

GroupMerge

131

GroupStack

133

HierarchyCopy

134

4 Nodes I-K

135

ImageAtop

136

ImageAverage

140

ImageBackgroundColor

144

ImageBlack

145

ImageBlur

146

ImageBrightness

149

ImageChannels

150

ImageCheckerboard

153

ImageClamp

154

ImageColor

156

ImageContrast

158

ImageCoordinate

160

ImageCrop

161

ImageDifference

162

ImageDistort

166

ImageDivide

169

ImageExclusion

173

ImageExposure

177

ImageFade

179

ImageFrom

180

ImageGain

184

ImageGamma

186

ImageGeometric

188

ImageHypot

192

ImageInvert

200

ImageLevels

201

ImageMatte

203

ImageMatteMix

207

ImageMax

209

ImageMin

213

ImageMinus

217

ImageMix

221

ImageMultiply

222

ImageOrient

226

ImageOut

227

ImageOver

231

ImagePlus

235

ImagePosition

239

ImagePremultiply

240

ImageRamp

242

ImageRead

243

ImageReformat

247

ImageSaturation

250

ImageScreen

252

ImageText

256

ImageThreshold

260

ImageTransform2D

263

ImageUnder

268

ImageUnpremultiply

272

ImageWhite

273

ImageWrite

275

Importomatic

284

InfoCreate

285

InteractiveRenderFilters

286

5 Nodes L-Q

289

LightLink

292

LightListEdit

294

LiveGroup

295

LiveGroupStack

296

LocationCreate

297

LodGroupCreate

298

LodSelect

299

LodValuesAssign

300

LookFileAssign

302

LookFileBake

302

LookFileGlobalsAssign

303

LookFileManager

305

LookFileMaterialsIn

305

LookFileMaterialsOut

306

LookFileMultiBake

306

LookFileOverrideEnable

308

LookFileResolve

308

Material

309

MaterialAssign

312

MaterialResolve

312

MaterialStack

312

NetworkMaterial

314

NetworkMaterialParameterEdit

317

NetworkMaterialSplice

318

NonpersistentSwitch

320

OCIOCDLTransform

320

OCIOColorSpace

321

OCIODisplay

321

OCIOFileTransform

322

OCIOLogConvert

323

OCIOLookTransform

324

OpResolve

324

OpScript

325

OrientConstraint

331

ParentChildConstraint

331

PointConstraint

332

PrimitiveCreate

333

PrmanGlobalSettings

334

PrmanObjectSettings

337

PrmanOutputChannelDefine

350

PrmanShadingNode

351

6 Nodes R-Z

353

RenderOutputDefine

356

RenderScript

360

RenderSettings

363

ScaleConstraint

364

ScenegraphGeneratorResolve

365

ScenegraphGeneratorSetup

365

ScenegraphXml_In

365

ScreenCoordinateConstraint

366

ShadowBranch

367

ShadowManager

368

TeapotCreate

369

Teleport

371

TimeOffset

371

Transform3D

371

VariableDelete

372

VariableEnabledGroup

372

VariableSet

373

VariableSwitch

373

VelocityApply

374

ViewerObjectSettings

374

VisibilityAssign

376

ZoomToRect

377

Amazon VERSION 2.0V1 User's Guide (264 pages)


Brand: Amazon | Category: Software | Size: 2.27 MB |

 

Table of contents

TECHNICAL GUIDE

1

Contents

3

9 Porting Plug-ins

4

11 Look Files

5

28 Render Farm API

11

Appendix B: Other APIs

11

Appendix C: Glossary

12

1 Preface

13

2 Katana For The Impatient

14

A Short History of Katana

15

Scene Graph Iterators

16

The Katana User Interface

16

Technical Docs and Examples

17

3 Custom Render Resolutions

18

Using the Python API

19

4 Custom Node Colors

21

Editing Rules

22

Editing Flavors

22

Updating Node Colors

23

Making Updates Persist

24

Flavor API

25

5 Message Logging

29

Custom Logger

30

Logging Exceptions

31

6 Katana Launch Modes

32

Batch Mode

33

Script Mode

40

Shell Mode

40

Querying Launch Mode

41

7 Scene Attributes and

42

Hierarchy

42

Common Attributes

43

Generating Scene Graph Data

44

Collections and CEL

45

CEL In the User Interface

46

Guidelines for Using CEL

46

Avoid Using Deep Collections

47

Paths Versus Rules

48

8 Scene Graph Generator Plug

49

Running an SGG Plug-in

50

ScenegraphGeneratorResolve

51

SGG Plug-in API Classes

53

ScenegraphGenerator

54

Constructor

55

Destructor

55

Static Methods

55

Instance Methods

57

Registering an SGG Plug-in

58

ScenegraphContext

59

Providing Error Feedback

64

Source Locations

70

Additional Build-ins

70

FAQ for Plug-in Porting

71

Bounding Boxes and Good Data

74

Proxies and Good Data

74

Level of Detail Groups

75

ScenegraphXML

77

Look File Baking

79

Other Uses For Look Files

79

How Look Files Work

80

Collections Using Look Files

81

Look File Globals

82

The Look File Manager

82

12 User Parameters and Widget

83

Widget Availability

91

13 Groups, Macros, and Super

93

Adding User Parameters

94

Conditional Behavior

96

Super Tools

99

Examples

103

14 Resolvers

105

Examples of Resolvers

106

Implicit Resolvers

106

Creating Your Own Resolvers

107

15 Wrapping SGG Plug-Ins in a

109

Custom Node

109

Creating A Custom Node

110

What Is A Node?

111

Defining Your Node Class

111

Declaring the Node Shell

112

Registering with NodegraphAPI

112

Defining the User Interface

112

Specifying UI Hints

113

Calling the SGG Plug-in

114

Installing Your Node

116

16 Creating New Importomatic

117

Creating a Tree Structure

121

Updating the Node Graph

122

Registering the GUI

123

17 Handling Textures

125

Using Primvars In RenderMan

128

Using Custom User Data

128

Metadata on Imported Geometry

129

Metadata From Another Source

129

18 Typed Connection Checking

131

Shader Inputs

132

( ', ' )

133

19 Universal Attributes

134

Default Attributes

135

Reading Default Parameters

136

20 Args Files in Shaders

138

Edit Main Shader Description

140

Export Args File

140

Widget Types

140

Widget Options

143

Conditional Locking Options

144

Editing Help Text

144

Co-Shaders

145

Co-Shader Pairing

145

Example Args File

146

Usage in Python Nodes

149

Usage in C++ Nodes

150

21 Locations and Attributes

152

Light Linking

153

22 PRMan Technical Notes

155

Oi = Os;

156

22 PRMAN TECHNICAL NOTES

156

23 Nodegraph API

157

Referencing a Node

158

Referencing a Parameter

158

Node Position

158

Node Naming

159

Input and Output Ports

160

Duplicating Nodes

161

Deserialize

162

Printing An XML Tree

162

Group Nodes

163

A Group Node Example

164

Send and Return Ports

165

Return Port Example

165

Send Port Example

166

Physical Connection

167

Logical Connection

167

Physical and Logical Source

168

Logical Source

169

User Parameters

170

Top Level User Parameters

171

Nested User Parameters

171

Parameter Hints

171

Parameter Expressions

172

Enableable Parameter Groups

174

24 Op API

176

The OpTree

177

Core Concepts with Geolib3

178

The Op API Explained

181

The Cook Interface

182

Op Arguments

182

Scene Graph Creation

184

The setAttr() Function

185

The createChild() Function

185

The execOp() Function

186

The deleteSelf() Function

187

Reading Scene Graph Input

188

The getAttr() Function

189

The prefetch() Function

190

CEL and Utilities

191

Integrating Custom Ops

192

The NodeTypeBuilder Class

193

Op Toolchain

193

Client Configuration

194

Advanced Topics

195

Op Best Practices Cheat Sheet

196

25 NodeTypeBuilder

198

Examples of NodeBuilderType

199

26 Creating a GenericAssign

201

27 Asset Management System

204

Plug-in API

204

Asset Fields

205

Asset Attributes

205

Asset Publishing

205

Transactions

205

Creating an Asset Plug-in

206

Publishing an Asset

207

Asset Types and Contexts

209

Accessing an Asset

210

Additional Methods

210

Top Level Asset API Functions

214

LiveGroup Asset Functions

214

Delegate

215

Configuring the Asset Browser

216

The Asset Control Widget

217

Asset Render Widget

218

The C++ API

220

Farm Menu Options

222

Farm Node Parameters

223

Get Sorted Dependency List

224

Render Dependencies

225

Render Passes and Outputs

226

File Browser Example

227

Custom Dialog

228

Additional Utils

229

Appendix A: Custom Katana

231

Attribute Modifiers

232

Viewer Manipulator API

234

Viewer Modifier API

234

Viewer Proxy Loader API

234

Renderer API

234

Key Locations

237

Location Type Conventions

241





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